Hi there! Please visit my new site at www.begona-qa.wix.com/portfolio

 

 

 

 

 

Please keep scrolling down 🙂

All the characters are original and created from a sphere. No templates were used for any of the models. Enjoy!

Salvador Dali’s picture as a 3D scene

2015. Modelled, textured and retopologized in Zbrush. Lighting, animation and rendering in Maya. This has been my Masters final project for Kingston University London. The image used as a reference is “Dalí’s Hand Drawing Back the Golden Fleece in the Form of a Cloud to Show Gala the Dawn, Completely Nude, Very, Very Far Away Behind the Sun (Homage to Claude Lorrain)”, 1973. Hope you like it!

1- Video on Vimeo showing making process.

2- Link to sketchfab to see an interactive 3D version of the scene.

Bellow: whole scene rendered in Maya Software.

FINAL_RENDER-wholeScene

Female head

2015. Modelled in Zbrush, retopologized in Maya.

Woman’s Head Turntable from Begoña Quesada Alonso on Vimeo.

Please click here to see an interactive representation of the retopologized model

[Female head converted into a box to be 3D printed]

Woman (work in progress)

2015. Modelled in Mudbox.

Old man head

2015. Modelled in Zbrush.

 

Chair

2014. Maya, Photoshop.

Bellow: multiple chairs used for a video using real-time rendering technique with DX11 shaders in Maya.

https://www.flickr.com/photos/96121856@N03/14566845924/in/album-72157645488203871/

Fly

2014. Scketching process using clay

2014. Zbrush, Maya, Photoshop

Violin

2013. Maya, Photoshop.

Hand

2013. Maya.

Octopus man

2012. Zbrush

Amphibious man

2012. Zbrush

 

Asian woman

2012. My very firt project using ZBrush 🙂